RPG designers often refer to the four pillars (Combat, Progression, Exploration, and Story) when discussing a new game or concept for an upcoming title. Their goals often aim to improve or reinvent ...
I'm a fan of experience design, but I find most design presentations generic. It's easy to get lost in the yawn-inducing weeds of "building personas." That goes double for "inclusive design" talks, ...
BJP Kerala state president Rajeev Chandrasekhar on Tuesday said the Centre has agreed to address long-pending concerns over ...
GM’s automotive design language is always evolving, and that includes styling language for the Bow Tie brand. Now, it looks as through the latest Chevy design trend is a “shark fin” style C-pillar, as ...