Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
McGraw-Hill Education has added more than 50 game-based learning activities to its digital course materials. The company worked with Muzzy Lane Software to develop simulations that "provide ...
Pre-med students in a Biology course measure urban air quality in collaboration with citizen-scientists from the local community; students in a 300-level Business seminar design improvements to a ...
Janet B. Walton is Senior Research Scholar at North Carolina State University’s College of Education. She is a co-editor of the STEM Road Map curriculum series, a series of books that provides project ...
A project is a multistep activity undertaken by an individual or group to achieve a particular aim. With that broad definition there’s a lot of project-based learning happening in schools these days.
Through culturally relevant themes and virtual interactions, students learn to explore the world, their social relationships and how games work. As educators seek tools for online environments, one of ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
Top 10 of 2021: Tools for project-based learning can augment impactful lessons that help students develop key life skills Each year, we share our 10 most-read stories. Not surprisingly, many of this ...
Explore how learning through play strengthens brain connections, improves emotional stability, and supports natural thinking ...
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