Hennet states in her ArtStation page (via VGC) that her work on Expedition 33 included "cleaning up and refining body and ...
Kyle uses a wide range of software, including Photoshop, the 3D modelling software Blender and the game engine Unreal Engine in his workflows. Below, he talks us through his thinking behind four ...
Ever wanted to write complex material functions directly in HLSL? Now you can! Unreal Engine 4.26, 4.27 and 5.0 are supported. 4.25 cannot be supported as custom nodes have a single output in that ...